top of page

SHANGXUAN YANG

Game Programmer

This portfolio is outdated. Please check my latest one with the button below :)

Home: Welcome

ABOUT ME

Passion, Creativity and Quick-learning

  • Games have always been a part of my life. And I also really love to make my ideas come true, from drawing imagined weapons during my childhood to making a game with various systems now.

  • With my passion like this, I decide to start my journey of game design and to explore the possibilities inside my ideas. To achieve these, I need to be flexible to use a variety of tools. And my experience with computer and coding gives me the ability to learn game engines and other software quickly.

  • I'm also very open to explore and learn new things. I believe with the help of these tools, I can organise and express my ideas more accurately and efficiently. In this case I stat to learn new skills related to techinical artist, mainly about procedural creation and tool creation.

About Me

PRACTICAL EXPERIENCE

My Projects

2021.05 - Present

Individual - Still in progress

ROGUE DUNGEON RPG

  • This project aims to seek the potential design for the combination of Rogue-lite systems and RPG Loot System.

  • It is a top-down view shooter game.

  • The project now has a rough demo and is still in progress.

2021.03 - 2021.05

Individual - Duration: 7 weeks

GRAVITY RUNNER

  • This game is a endless runner game built by me with UE4.

  • The main aim is to realize a number of optimised features like no spawn & destroy functions, random levels with seeds and a highly adaptable UI for various sizes of UIs.

  • This game is available for both PC and mobile platforms, with different control schemes.

Automatic attack rules main.png

2020.10 - 2021.01

Group (4 members) - Duration: 7 weeks

WAR THE CARD GAME

  • This is a card game built by our group with Unity.

  • I was in charge of the game mechanics design and numerical balancing.

  • It is a CCG game with elements of Auto Chess.

2020-12-18 21-00-27[00_08_14][20210915-225431].png

2020.10 - 2020.12

Group (2 members) - Duration: 6 weeks

QUANTUM PUZZLE GAME

  • This game is built by me and a classmate with UE4.

  • I was in charge of the design and realization of level 2.

  • This game is about puzzles built around the changing size of the characters and the interaction of objects within the scene.

Snipaste_2021-05-17_23-30-43.png

2020.10 - 2020.12

Individual - Duration: 6 weeks

ALCHEMIST SIMULATOR (PROTOTYPE)

  • This game is built with Unity and it has only completed the prototype part.

  • The main gameplay of this game is about exploration and business simulation.

2020.04

Individual - Duration: 1 week

THE SNAKE ESCAPE PUZZLE

  • The first game I built with Unity.

  • It's a puzzle game based on the mechanics of Snake.

  • It is a text-oriented puzzle game.

ACADEMICS

My Path of Learning

2020.09 - 2021.09

TEESSIDE UNIVERSITY

Game Design
Master Degree

2018.09 - 2020.06

CITY, UNIVERSITY OF LONDON

Electrical & Electronic Engineering (Avionics & Control)

Bachelor Degree - 1st Class

2016.09 - 2020.06

NANJING UNIVERSITY OF AERONAUTICS AND ASTRONAUTICS

Automation (Avonics and Control) 
Bachelor Degree

MY SKILL SET

What I Do

合并.jpg

GAME ENGINES

I am familiar with Unity3D and Unreal Engine 4 and have done several practical projects with them.

OPEN TO WORK

Please check my CV with the link below. :)

+44 07568982843

  • LinkedIn
  • My CV
Work Desk
Home: Contact
bottom of page