ABOUT ME
Passion, Creativity and Quick-learning
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Games have always been a part of my life. And I also really love to make my ideas come true, from drawing imagined weapons during my childhood to making a game with various systems now.
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With my passion like this, I decide to start my journey of game design and to explore the possibilities inside my ideas. To achieve these, I need to be flexible to use a variety of tools. And my experience with computer and coding gives me the ability to learn game engines and other software quickly.
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I'm also very open to explore and learn new things. I believe with the help of these tools, I can organise and express my ideas more accurately and efficiently. In this case I stat to learn new skills related to techinical artist, mainly about procedural creation and tool creation.
PRACTICAL EXPERIENCE
My Projects
2021.03 - 2021.05
Individual - Duration: 7 weeks
GRAVITY RUNNER
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This game is a endless runner game built by me with UE4.
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The main aim is to realize a number of optimised features like no spawn & destroy functions, random levels with seeds and a highly adaptable UI for various sizes of UIs.
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This game is available for both PC and mobile platforms, with different control schemes.
2020.10 - 2020.12
Group (2 members) - Duration: 6 weeks
QUANTUM PUZZLE GAME
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This game is built by me and a classmate with UE4.
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I was in charge of the design and realization of level 2.
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This game is about puzzles built around the changing size of the characters and the interaction of objects within the scene.
ACADEMICS
My Path of Learning
2020.09 - 2021.09
TEESSIDE UNIVERSITY
Game Design
Master Degree
2018.09 - 2020.06
CITY, UNIVERSITY OF LONDON
Electrical & Electronic Engineering (Avionics & Control)
Bachelor Degree - 1st Class
2016.09 - 2020.06
NANJING UNIVERSITY OF AERONAUTICS AND ASTRONAUTICS
Automation (Avonics and Control)
Bachelor Degree